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Find the Right Pricing to Drive Revenue in the Metaverse

Retail TouchPoints

The collections consist of digital wearables that users can buy and use on digital platforms, as well as physical clothing to match; Louis Vuitton entered the meta-market with an adventure-based game, Louis the Game , to celebrate its 200th anniversary. Here’s the fact: by 2027 the global metaverse market is expected to reach $344.8

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15 ecommerce statistics every entrepreneur must know

Omnisend

While the competition between the two ecommerce giants, Alibaba and Amazon, continues to heat up, Amazon is slated to take over the top position by 2027, when it’s expected to generate $1.2 The most commonly bought items online include clothing, shoes, movies, music, games, and books, followed by electronics, accessories, and food.