Remove 2028 Remove Customer Data Remove Mobile Remove Omnichannel
article thumbnail

The Impact of Gamification on Retail

Sailthru

It’s expected to grow 26% by 2028. Shopping is now an omnichannel, 24-hour-a-day experience that spans mobile, SMS, in-app purchases, social media channels, and digital wallets. In 2021 the gamification market was estimated to be USD$12.35 billion by 2026. billion by 2026. What Can Gaming Do For Retailers?

Retail 78
article thumbnail

6 POS Software Performance Metric Thrift Stores Must Track

iVend

Global sales in 2024 are at $1.046 trillion US dollars, and forecast to grow by $130 billion to $1.176 trillion by 2028. Sales Analytics and Data Management – to help retailers predict trends and plan for optimal levels of stock. Read more High demand and rapid market innovation are driving up revenues in the sector.

POS 52