Remove Consumer Remove Digital Currency Remove Games Remove Social Media
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The Growth of Digitally Exclusive NFTs is Creating Real-World Opportunities for Retailers

Retail TouchPoints

The Gucci bag that Grellet mentioned was sold on the gaming platform Roblox for 350,000 Robux (the digital currency traded in this digital world), which works out to roughly $4,115 — $700+ more than the bag’s real-world retail value of $3,400. But will consumers spend actual money on digital products?

Retail 211
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2023 Forecast: The Trends To Know

Dynamic Action

Use partnerships with gaming hosts like Fortnite or Roblox to engage tweens, reserving hyperphysical in-store experiences for the younger demographic. Be sure to utilize the release of Dune: Part Two and The Hunger Games: The Ballad of Songbirds and Snakes for key product stories.

Apparel 62
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Trends Analysis: Should eCommerce Brands Get Serious About Crypto Payments?

ESW

Vendors are unlikely to receive crypto payments when the market is going up, and consumers miss out on a considerable amount of value if the price suddenly moves after purchase. Even So, Most Consumers Just Don’t Use It Very few people are likely to bother paying in Bitcoin or Ripple or any other cryptocoin.