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Marketing Your Video Game Outside of Game Marketplaces & App Stores

FastSpring

Todd Harris knows how to leverage effective video game marketing strategies to get games in front of players. As the former COO and Co-Founder of Hi-Rez Studios, he spent 15 years making games and marketing them to gamers — with the studio’s games reaching 150 million players. (At

Games 193
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Cybersecurity Best Practice: Check Your Physical Security Devices

Retail TouchPoints

Automated security policies and scheduled compliance reviews lighten your security team’s workload while reducing the potential for security breaches caused by credential abuse. Securing your retail operation today means more than installing cameras and protecting perimeters.

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Harnessing the huge marketing potential of subscription services

365 Retail

Subscription services really took off in 2020 thanks to a combination of lockdown driving online shopping, consumers’ desire to save money, and the innate convenience of the subscription model. Alongside the rise in subscription services during the UK lockdowns, there was also a new form of cancel culture growing in the retail industry.

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What is the Creator Economy?

Ecommerce Platforms

It was the same in radio, television, literature, movies, and magazines. Each media conglomerate had a similar creation process: Obtain content from a reputable creator, usually one who's already employed by the media company. That content creation process remains within an exclusive circle into the second step.

Payments 195
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The Ultimate SendOwl Review (July 2021)

Ecommerce Platforms

SendOwl is an online platform where you can easily and inexpensively create a storefront and start selling digital products and services. SendOwl enables a rapid launch process, making it as close to “one click” as you can get. The whole purpose of SendOwl is helping you to sell digital goods in the online world.

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7 Business Models for Monetizing Digital Content

GetElastic

(Remember, most businesses are not married to just one business model over the life of a product or service.) For example, the software is free, but the company makes money on services and/or sister products. This model pre-dates the common use of the Internet - think pay-per-view movies and sports and arcade games.

Payments 147
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7 Business Models for Monetizing Digital Content

GetElastic

(Remember, no business is married to just one business model over the life of a product or service.). For example, the software is free, but the company makes money on services and/or sister products. This model pre-dates the common use of the Internet - think pay-per-view movies and sports and arcade games. Subscriptions.