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Google Highlights 2021 Trends in Shoppable Digital Magazine

Retail TouchPoints

Google Shopping has teamed up with the fashion and pop culture publication PAPER to create a shoppable digital magazine highlighting the top trends of 2021 based on Google Trends data. Readers can shop the magazine — 21of21: A Shoppable Magazine of the Trends That Defined the Year — directly in Google Shopping.

Magazine 280
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Marketing Your Video Game Outside of Game Marketplaces & App Stores

FastSpring

Todd Harris knows how to leverage effective video game marketing strategies to get games in front of players. As the former COO and Co-Founder of Hi-Rez Studios, he spent 15 years making games and marketing them to gamers — with the studio’s games reaching 150 million players. (At

Games 179
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Creating a Better eCommerce Customer Experience

Groove

However, Time Magazine, The Wall Street Journal and the New York Times all featured articles about online shopping in April and May. The Time Magazine article that certainly piqued my interest was "What's Wrong with Online Shopping.". Coupons game. The "Coupons Game". So, What Is Wrong With Online Shopping?

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Execs from Aerie, Coach, Forever 21 to Demystify Gen Z at NYC Event

Retail TouchPoints

Candid conversations will be augmented by insights from The Z Suite , an exclusive network of Gen Z thought leaders and emerging professionals selected from universities and colleges across the U.S.

Events 262
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Top 10 Trends Driving Retail Growth

Retail TouchPoints

This changes how retailers and CPGs think about sales of impulse items (candy, chips, beverages, magazines, etc.) Two-thirds of adults play video games, and the number is much higher for young adults. Checkout lines will be a thing of the past, as they simply walk out with the items they need. The bad news? Online grocery is evolving.

Retail 299
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7 Business Models for Monetizing Digital Content

GetElastic

The subscription model is common for all types of digital content - software, gaming, news, magazine, telco services, and streaming video and music content (Netflix, Hulu, Spotify). This model pre-dates the common use of the Internet - think pay-per-view movies and sports and arcade games. Subscriptions. Microtransactions.

Payments 147
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Re-imagine retail experiences with immersive augmented reality (AR)

365 Retail

Accessibility is also a game-changer — these types of experiences can be universally accessible to anyone with a mobile device and easily distributed via QR code displays or digital URL links. With expectations closer matched to reality, outlets can reduce return rates and elevate shopper satisfaction.

eCommerce 110