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Walmart Debuts Second In-Store Fulfillment Center in Bentonville

Retail TouchPoints

This new order fulfillment system is truly game-changing,” said Ryan Simpson, Store Manager at Store 100 in a statement. Walmart will deploy MFCs in additional stores in the future, part of its plan to bring automation to 65% of its stores by 2026.

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Utilizing the External Data Boom for Digital Shelf Optimization

Retail TouchPoints

trillion in sales by 2026. Summing Up Digital shelf optimization is a competitive, fast-paced game that firms can benefit a lot from. The analytics needed to play this game right should reflect its pace. What is Digital Shelf Optimization?

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FastSpring and EBANX Forge Partnership to Expand Pix Payments for Digital Products in Brazil

FastSpring

According to market data from EBANX’s annual study, Beyond Borders , Pix is projected to account for 40% of the total value of digital commerce in Brazil by 2026, tied with credit cards in market share. Furthermore, Pix is expected to comprise 20% of digital commerce transactions within Latin America by the same year.

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Fanatics teaming up with IOC to create online platform for Olympic Games

RetailWire

Fanatics and the International Olympic Committee (IOC) have agreed to build the first ever permanent e-commerce platform for the Olympic Games. The licensed merchandise brand will create an official Olympic Shop and integrate marketplaces for Paris 2024, Milano Cortina 2026 and Los Angeles 2028.

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How Soccer Gear Sellers Are Benefiting from a World Cup-Fueled Holiday Season

Retail TouchPoints

The popularity of collectible World Cup sticker products from Panini, the more than 60-year-old memorabilia company based in Italy, had dwindled following the 1994 games. However, Long noted that demand for the stickers has been growing again over the last three to four installments of the games and is now “smoking hot.”.

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U.S. Apparel Resale to Double in Next Five Years, Fueled by Retailers and Brands

Retail TouchPoints

secondhand market is projected to double in the next five years, reaching $82 billion by 2026, according to ThredUP ’s 10 th annual Resale Report , conducted in partnership with GlobalData. But they want to do it in a way where after a year or two of being a resale, [they see] a halo and not a dilutive effect.

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The Impact of Gamification on Retail

Sailthru

As the gaming industry exploded in the last decade, the retail industry was also being turned on its head. billion by 2026. What Can Gaming Do For Retailers? There are 3.07 billion people, or two in every 5 people worldwide who identify themselves as gamers. In 2021 the gamification market was estimated to be USD$12.35

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