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Marketing Your Video Game Outside of Game Marketplaces & App Stores

FastSpring

Todd Harris knows how to leverage effective video game marketing strategies to get games in front of players. As the former COO and Co-Founder of Hi-Rez Studios, he spent 15 years making games and marketing them to gamers — with the studio’s games reaching 150 million players. (At

Games 186
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7 Business Models for Monetizing Digital Content

GetElastic

Offering your digital content for free may also be a way to drive sales in another channel. The subscription model is common for all types of digital content - software, gaming, news, magazine, telco services, and streaming video and music content (Netflix, Hulu, Spotify). Subscriptions. Microtransactions. Ad-supported freemium.

Payments 147
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The Future of Experiential Retail

Retail TouchPoints

Bose recognized the potential of search marketing as an essential advertising channel in 2004. Prior to starting NetElixir, Bose was Director of Business Development for PartyGaming, the world’s largest online gaming company.

Retail 276
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Holiday Shopping in a Post-Pandemic Era: What Retailers Need to Know

Retail TouchPoints

Bose recognized the potential of search marketing as an essential advertising channel in 2004. Prior to starting NetElixir, Bose was Director of Business Development for PartyGaming, the world’s largest online gaming company.

Retail 264
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7 Business Models for Monetizing Digital Content

GetElastic

Simply free may also be a way to drive sales in another channel. The subscription model is common for all types of digital content - software, gaming, e-newspapers, e-magazines, telco services and streaming content (Netflix, Hulu, Spotify). virtual goods and currency in-game, which accounts for 72% of Apple App Store revenue ).

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What we can Expect this Mother’s Day (Hint: It’s Going to be a BIG One)

Retail TouchPoints

Bose recognized the potential of search marketing as an essential advertising channel in 2004. Prior to starting NetElixir, Bose was Director of Business Development for PartyGaming, the world’s largest online gaming company.

Jewelry 156
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The New ‘Pandemic Personas’: Defining the Seismic Shift in Consumer Buying Behaviors

Retail TouchPoints

Bose recognized the potential of search marketing as an essential advertising channel in 2004. Prior to starting NetElixir, Bose was Director of Business Development for PartyGaming, the world’s largest online gaming company.

Consumer 261